
Pierre Qui Roule 🪨
Play on itch.io Rookies page Walktrough


Play on itch.io Rookies page Walktrough

During my first year of the master’s program in game design, we had the opportunity to work with the team at Don’t Nod, the creators of the game Jusant. The project was to create a vertical slice of a DLC for this game in two months. We were divided into two groups of 7 and 8, each consisting of game designers and tech artists. Some tasks were worked on collaboratively (implementation of the core mechanic, character design). I was on the team working on the second part, Embrun. ...
The Labyrinth is a cooperative puzzle board game. It was designed for 15 players to play over the course of 3 weeks and draws inspiration from the world of James Dashner’s The Maze Runner. In a game intended for a large group, the main challenge is to give every player an equal opportunity to participate. Considering the group and the universe, I chose the “knowledgevania/metroidbrainia” principle as the design pillar (meaning that progress in the game is based mainly on learning and understanding its rules and mechanics). ...