<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Victor Touroul</title><link>https://victortouroul.fr/</link><description>Recent content on Victor Touroul</description><generator>Hugo</generator><language>en</language><lastBuildDate>Wed, 15 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://victortouroul.fr/index.xml" rel="self" type="application/rss+xml"/><item><title>Le labyrinthe</title><link>https://victortouroul.fr/posts/labyrinthe/</link><pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate><guid>https://victortouroul.fr/posts/labyrinthe/</guid><description>&lt;p&gt;The Labyrinth is a cooperative puzzle board game.&lt;/p&gt;
&lt;p&gt;It was designed for 15 players to play over the course of 3 weeks and draws inspiration from the world of James Dashner’s &lt;em&gt;The Maze Runner&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;In a game intended for a large group, the main challenge is to give every player an equal opportunity to participate.&lt;/p&gt;
&lt;p&gt;Considering the group and the universe, I chose the “knowledgevania/metroidbrainia” principle as the design pillar (meaning that progress in the game is based mainly on learning and understanding its rules and mechanics).&lt;/p&gt;</description></item><item><title>Pierre Qui Roule 🪨</title><link>https://victortouroul.fr/posts/pierre-qui-roule/</link><pubDate>Wed, 01 Jul 2026 00:00:00 +0000</pubDate><guid>https://victortouroul.fr/posts/pierre-qui-roule/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/gmMTRlQgJD4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;
&lt;div style="margin: 0px; display: flex; justify-content: right; align-items: center;"&gt;
&lt;a class="playbtn" href='https://colorivine.itch.io/pierre-qui-roule' target="_blank"&gt;
Play on itch.io
&lt;img src="https://victortouroul.fr/imgs/redirect.png" style="width: 30px; height: 30px; margin: 0px; margin-left: 5px;"&gt;&lt;img&gt;
&lt;/a&gt;
&lt;/div&gt;
&lt;div style="margin: 0px; display: flex; justify-content: right; align-items: center;"&gt;
&lt;a class="playbtn" href='https://www.therookies.co/entries/48586' target="_blank"&gt;
Rookies page
&lt;img src="https://victortouroul.fr/imgs/redirect.png" style="width: 30px; height: 30px; margin: 0px; margin-left: 5px;"&gt;&lt;img&gt;
&lt;/a&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;h3 id="walktrough"&gt;Walktrough&lt;/h3&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/5bzi0w5omNY?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>Jusant DLC 🌦️</title><link>https://victortouroul.fr/posts/jusant/</link><pubDate>Mon, 30 Jun 2025 00:00:00 +0000</pubDate><guid>https://victortouroul.fr/posts/jusant/</guid><description>&lt;p&gt;During my first year of the master&amp;rsquo;s program in game design, we had the opportunity to work with the team at &lt;em&gt;Don&amp;rsquo;t Nod&lt;/em&gt;, the creators of the game &lt;em&gt;Jusant&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;The project was to create a &lt;strong&gt;vertical slice of a DLC for this game in two months&lt;/strong&gt;. We were divided into two groups of 7 and 8, each consisting of game designers and tech artists. Some tasks were worked on collaboratively (implementation of the core mechanic, character design). I was on the team working on the second part, &lt;em&gt;Embrun&lt;/em&gt;.&lt;/p&gt;</description></item><item><title>Projects</title><link>https://victortouroul.fr/projects/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://victortouroul.fr/projects/</guid><description>projects</description></item></channel></rss>